You made snake! Very good riff on the idea though! I played on the middle difficulty through both levels and noticed that at no time did I get "boxed in" by newly appearing hazards - I'm assuming this was intentional - and if so - well done! I'd like to hear about how that was implemented. Music, although truly awful and irritating ;) was perfect for the game!! And so much effort put into it! Looks like you had a team of 4 - a great achievement even for that small team in a short amount of time. Well done!
Viewing post in Sir Slithersworth jam comments
I am sorry you didn't like the music :(
The logic for not boxing in the player was to check to make sure there were no more than 2 neighbors, and if there would be more than 2 it chose somewhere else to spawn. Also it was just a team of 3! I did the art and programming, DanzMacabre the music, and Jillian did the vocals.