This is really good! Cool concept. :)
Tim77
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Seems like this game is about moving the mouse away from the triangles. The triangles move so fast I found it impossible to actually concentrate on controlling the ball and chain. Killing the triangles was therefore random luck and just a random biproduct of moving my mouse. An interesting idea that could be greatly improved by slowing it down and/or making a bigger play area. Good luck for the jam!
Interesting concept. I thought the rules were a little arbitrary - I would have liked it to be a little bit more self-explanatory; i.e., I would have liked to be able to just jump in and play and understand it. The way ingredients fell twice was a little confusing too. A great achievement for a short jam though. Well done!
Was really tricky to figure out how to use the chain to pull two ninjas together. I only got past that part after persisting and accidentally getting it to work. Never quite figured out exactly how to do it. Overall the strongest part here I thought was the programming - definitely challenging to get something like this working! Well done!
Wow... the wasps and roaches are horrifying, and their SFX! Brilliant! Better instructions would help. How do I return food to the nest? I found that if I killed a few wasps then I was out of food and there was nothing I could do except be chased down and killed. Some more balancing needed I think. You actually have the bare bones of a type of horror game here! Well done!
Very different visual experience played at the regular size vs. full screen - some kind of problem with the WorldEnvironment node glow effect I think. I stopped playing after a few minutes because the frame rate dropped to about 2 per second and there was lots of jittering - it became unplayable. Perhaps too many bad guys spawning? WAZD was a real problem. WASD should have been your choice. Well done for a short jam though!
You made snake! Very good riff on the idea though! I played on the middle difficulty through both levels and noticed that at no time did I get "boxed in" by newly appearing hazards - I'm assuming this was intentional - and if so - well done! I'd like to hear about how that was implemented. Music, although truly awful and irritating ;) was perfect for the game!! And so much effort put into it! Looks like you had a team of 4 - a great achievement even for that small team in a short amount of time. Well done!
Nice graphics and overall game feel! I liked the concept of shooting the badguys making the bad guys bigger - classic game design: the thing that helps you hinders you along the way. I wonder could a future version give some relevance to the growing garden - the various plants could spawn powerups for you or something. Well done!
Excellent game design: The thing that gets you closer to your goal (getting taller so you can reach the golden apple) is also the thing that brings you into more peril (getting more vulnerable to the rocks!). Lots of games take advantage of this mechanic and it's great. Well done! Congratulations to me too because I reached the golden apple. A thought: As you get taller, it gets more and more difficult to react in time to red apples / rocks. It becomes impossible in fact - I'm sure the needed reaction time could be as low as 50 to 100 milliseconds - and it also requires a mouse movement, not merely a click. How could this be improved? Something to think about for a future version!
I'm sure this is great but I just didn't get it! I've never played a text adventure before that I can remember. I tried typing in some things similar / the same as what what the guard said to me and it just told me "blah blah blah" and something about drivel. There's a great idea in here - I know it, but I just couldn't figure out how to get it to work for me. Maybe a future version could have more explicit instructions?
Really cool. Liked the simple controls. Fun programming challenge to have a game on a sphere like that. I was confused why 2 or more panels sometimes appeared when I moused-over over some items. E.g., I moused-over gold and saw descriptions for "gold" and "gold ore". Why? Which was it? Would like to see a version in the future with animations happening on the sphere! Great work!