Nice little reaction-time game. Brutal fail state! Maybe instead of insta-death when you make a mistake, just remove a floor and let the game keep going? Well done!
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Thanks for replying!
The reason the fail state is like this is to replicate what is done in the hypercasual genre where a mistake would lead to a loss.
But getting to, idk, 100 floors is actually a big feat, considering that is near the height of Burj Khalifa so, i think its pretty in-line with real-world buildings.