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(+1)

Nice little reaction-time game. Brutal fail state! Maybe instead of insta-death when you make a mistake, just remove a floor and let the game keep going? Well done!

Thanks for replying!

The reason the fail state is like this is to replicate what is done in the hypercasual genre where a mistake would lead to a loss.

But getting to, idk, 100 floors is actually a big feat, considering that is near the height of Burj Khalifa so, i think its pretty in-line with real-world buildings.