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Hmm, maybe something with regards to positioning and AudioStreamPlayer2D? Or the audio assets only have the left channel?

It’s tough, in programming/game dev bugs could be pretty much anywhere xP

(+1)

Huh, true... audiostreamplayer2d get the sound according to the position of the node... (I need to check if that's the problem :D )

Yes, this was the problem. Thanks for pointing out. I fixed it and will put a post jam version when it's ready :)