Hmm, maybe something with regards to positioning and AudioStreamPlayer2D? Or the audio assets only have the left channel?
It’s tough, in programming/game dev bugs could be pretty much anywhere xP
Huh, true... audiostreamplayer2d get the sound according to the position of the node... (I need to check if that's the problem :D )
Yes, this was the problem. Thanks for pointing out. I fixed it and will put a post jam version when it's ready :)