Omg that fire GIF is amazing! He seems to be taking the burning-to-a-crisp in stride... :)
I think the idea of replaying time to avoid death is very cool, and just around the time of year for Groundhog Day. :P Keep up the great work!
Thanks! Really can't take too much credit for the fire, its built out of a particle editor demo I had. Guess it's a good time to mention I am writing in Java using libGDX. It's a much smaller community of developers than C++/C#/Unity and is less popular for games, but I program in Java for a living and its easier to only keep one language in my head at once.
Looks like you are making great progress on your game, looks very nice. Super jealous of your dev environment, Unity looks very cool and powerful to use. I'm still banging around building graphics code and game engine stuff mostly from scratch, but its still fun to do. (Probably a bad idea for a timed game competition tho.)
That's interesting; I was learning LibGDX before I picked up Unity. GDX is a great library (and the developer is also a good author; I read one of his earlier books and learned a lot), but you're certainly right about Unity being a brilliant environment. C# isn't that far off of Java; my day job is Python and it's honestly not that jarring of a context switch to go home and fire up Unity.
You might consider trying one of the beginner tutorials just to see what you think. It was really exciting for me, just seeing what's baked in by default.