Thanks! Really can't take too much credit for the fire, its built out of a particle editor demo I had. Guess it's a good time to mention I am writing in Java using libGDX. It's a much smaller community of developers than C++/C#/Unity and is less popular for games, but I program in Java for a living and its easier to only keep one language in my head at once.
Looks like you are making great progress on your game, looks very nice. Super jealous of your dev environment, Unity looks very cool and powerful to use. I'm still banging around building graphics code and game engine stuff mostly from scratch, but its still fun to do. (Probably a bad idea for a timed game competition tho.)