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Pesky corners, invisible teleporting tripwires and hard to read and cryptic prompting words are always a good way to get lost :).

Did not get what to do at the the infinite turn right corner. Tried to go left and some more, but did not get any progress.

I assume it was heavily inspired by one other game  in which I also got lost...

Which game? Probably Antichamber was the biggest influence on this one's mechanics in particular. My "main" game blends this mechanic with word puzzles and those "epiphany" moments from The Witness, but I wanted to do something a little lighter here. Seems like nobody has finished yet though so maybe I overshot the difficulty. I can confirm there's an exit from the right turn room!

Regardless, thanks for your feedback!

yep antichamber