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Which game? Probably Antichamber was the biggest influence on this one's mechanics in particular. My "main" game blends this mechanic with word puzzles and those "epiphany" moments from The Witness, but I wanted to do something a little lighter here. Seems like nobody has finished yet though so maybe I overshot the difficulty. I can confirm there's an exit from the right turn room!

Regardless, thanks for your feedback!

yep antichamber