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simple but fun. I don't fully see the theme come back.

(+1)

I was a little bit afraid that my aproach to the theme won't be so visible. General idea was like that:

1. pickups (Blobs) has random colors so you never know what you take

2. Bad pickups (Blobs that kills your Munchies) are from one hand bad, but from other good because they give you experience points (good Blobs doesn't) and make your Munchies stronger (you get health points for each level of a Munchie)


But because I needed to introduce mechanics one by one, the whole concept is visible only in last level, so it's not so clear from the beginning. 


Thanks for comment :)