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(+1)

I like the core concept, but I definitely need some more decisions to make during a gameplay. On Unity2D course by GameDev.tv, Rick said that good gameplay is when you have at least three (as far as I remember:P) decisions to make (f.e. in tower defense - (1) if you want to buy defensive unit or economy unit, (2) if you want to buy cheaper but weaker or more expensive but stronger unit, (3) where to put it).


So I think here would be cool if I would be able to decide which type of tile I want to dig. So I can decide to dig faster (but the chance for good treasure will be smaller) and just focus on upper tiles and in any moment I can click button "next" and respawn all the tiles. Because now I need to dig everything. 


Second thing that would be cool is to have different digging tools that I can buy for money from treasures. 


Overall the main mechanic is cool because it's like taking the most addictive element of Minecraft :D dig, dig, dig! This can be very addictive! :D

Thanks for the feedback, even though I couldn't implement more stuff for it in its current state because of the time constraint. I'm gonna be adding more, when I can after the voting period is done. Remember, they did say on stream to submit what you could, I'm not making excuses, just saying that that's what I could do. I'll probably be adding more when I can but I won't be able to for a while cause I'm gonna be out of town for a few months soon. Also, I am adding more stuff to if in the mean time while voting's going on but I can't update the files with that during the voting since I'm pretty sure that doesn't count as hot fixing. Thank you for playing and for the feedback. It's the main way I can develop and improve.