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(1 edit)

Looks like the final WebGL zip came in at about 65M. I had read that Unity was pretty good about packaging only items that were used in your selected build scenes but I'm sure there is some additional fat trimming I could have done..

*edit* I also chose the speed over the size parameter in the build settings.

(+1)

My internet connection is terrible so it's probably just me. I also used 'speed' - tried 'size' for fun earlier but it made no difference!