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Thank you! :) Yes the colors were too much. It happened that when I wanted to make a WebGL build, my platform textures were all pink because it didn't want to load the shader (one that added a black outline to the edges of platforms) attached to them. So as a very very hot fix I decided to introduce 3 drastically different colors so that players can tell where one block ends and another one begins.

It kind of hurts to see it like this, but I have some learning to do before I can make it work like I want to. :)