Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

KattguldView game page

A turn based 3D grid item pickup game
Submitted by spiglebach — 16 minutes, 59 seconds before the deadline
Add to collection

Play game

Kattguld's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#193.4333.433
Audio#363.1003.100
Overall#393.0923.092
Mood#423.0673.067
Visuals#642.7672.767

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

URL
https://github.com/spiglebach/kattguld

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very original concept, I liked it ! With a more refined design, you could have a good potential with this game :) Good job !

Submitted(+1)

This has a lot of potential, I really like what you are doing here. I didnt get to play it for a long time due to time constraints I had tonight but I played it for a bit on my livestream if you wanted to see my feedback while playing it you can here 

Submitted(+1)

Great game idea!
I liked how it's all looks finished, the visuals are also really good.
btw if you can play the game that I made and give me some feedback I really appreciate it :)

Submitted(+1)

Wonderful idea and great presentation. Really liked the markings of the items landing place changing over rounds. A tutorial level would have been nice or just some helpers what kind of objects are there - it's not hard to figure things out, but could have made the experience more fluid. Also I would update/polish the visuals of the cubes and the collectables to make them more clean and understandable. Like the level designs, I've played all the levels and I'm looking forward to play more :)

Submitted(+1)

Solid puzzle game and well presented too! I really liked that last level!

Submitted(+1)

Great puzzler type game. 
Perhaps a short tutorial explaining some of the hazards early on. I felt the first couple of levels i just sort of mashed buttons and got through anyway, not really sure what was going on. But by level 4 or so i was starting to realise and think more strategically. 
Good job.

Submitted(+1)

very well done. Love the idea that you have to sacrifice your life to complete the one level, interesting concept. Excellent job.

Submitted(+1)

Really like the idea behind this game. Maybe make the spikes different color from the coins because they sort of look like a treasure instead of an enemy? I wasn't super sure whether I was playing the game as intended (although I was progressing through the levels) so maybe more of a tutorial would be helpful? Of course this is just a game jam so time is limited. With the time that we had, this is really nicely done.

Submitted(+1)

Nice idea and I liked the different elements, needs a little more work to be a cohesive puzzle game but I think you have the start of a really good idea here!

Well done!

Submitted(+1)

nice job putting this together!

(+1)

Very nice idea and well executed!

Submitted(+1)

I liked that you slowly introduced the things, not all at one. If you did all at once it would be too much.

The colors were also too much, maybe just different shades of one color?

The music was a good choice :)

I played all the levels, btw.

Developer

Thank you! :) Yes the colors were too much. It happened that when I wanted to make a WebGL build, my platform textures were all pink because it didn't want to load the shader (one that added a black outline to the edges of platforms) attached to them. So as a very very hot fix I decided to introduce 3 drastically different colors so that players can tell where one block ends and another one begins.

It kind of hurts to see it like this, but I have some learning to do before I can make it work like I want to. :)

Submitted(+1)

I feel like your game is missing a small something to be addictive as a puzzle game. I got distracted by the amount of colored platform . I liked the music! You might want to help a bit more the players during the tutorial section.

Submitted(+1)

This wasn't intuitive at all, I didn't understand anything that was happening. Still like the music and the the puzzle aspect, but you might want to put a bigger tutorial to explain the rules.

Developer

Thanks for the feedback, if I keep developing the game and extend on it I will definitely want to add a better tutorial section!

Submitted(+1)

Cool concept! I felt out of control but I liked the puzzle-ish feeling :)

Good job!

Submitted(+1)

Nice work! a very unqiue concept and I love the step by step level progression!

Submitted(+1)

Would be a good mobile game, yeh the catalog would help.
It was fun :)

Submitted(+1)

Nicely done! This was quick and easy and didn't take a whole lot to understand. I think my two biggest points of confusion were on level 1 when I didn't know I was the bucket and later on when I didn't know I was dying from picking up spikes. The spikes should definitely be a different color from all the gold pickups. I really appreciated the last few levels that felt more like a puzzle than the other more "tactical, think on the fly" of the other levels which felt like the drops were randomized. Great little jam game, good job! 

Developer

Thank you very much. Haha some levels were indeed randomized, that was my basic concept and in the end I mostly ended up making scripted puzzle like levels and I felt like I had to make some randomized levels to give my implementation justice. :D

Your confusion points make sense, the bucket stayed from the original idea of items not staying on the ground after falling down, so it would have been a "get there and catch it" kind of experience, but that and the randomized generation would have been chaotic. And the spikes were the evil "all that glistens is not gold" twist. :D

Submitted(+1)

At some point I was thinking there should be a list of what the objects do, but eventually by the time I finished it, I had discovered that this explorative element actually makes up half the charm of it.

Maybe once the player completed all levels there might be an overview of the different items with a short description (as in the spiky things might be having a tag of "ouch! beware of these" that could still be somewhat cryptic about all of their mechanics).

Developer

Thanks for playing 🙂 yea you are right, I think a catalogue would be cool, so that the objects you already encountered get "written" in there. 

I probably got so familiar with the objects during my several playthroughs that this did not even occur to me 😀