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spiglebach

19
Posts
2
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A member registered May 20, 2021 · View creator page →

Creator of

Recent community posts

Very good game! Nice work!

Good concept! I noticed that if you stay in the same place with both players, only one of them gets/loses points. If they could collide, block each other and jump over one another it would be a nice upgrade to the game :)

Nice game! When one of the players fall behind they can lose interest in the race because they will not be visible. A mini camera would be nice to show where they are :)

Very good educational concept :) When it was not written on the screen I was not sure I had to use space to continue.

Also you could make this a cool local multiplayer game to see which of you have "quick maths" :D

Original idea, nice music, sound effects, and the red projectile looks very nice.

My only issue is that my keyboard does not have a plain forward slash key. I would suggest using a more generic key layout for that, like a simple latin alphabetic letter. :)

Also a timer would be nice to know when the level is about to change.

Thank you! It is thanks to Unity's Cinemachine Target Group Camera. I personally do not like that when it zooms out, the ships become very small but I decided to stick with it anyway. :)

Amazing game! It looks beautiful, plays well and has great music. 

Very fun game, I like how a lot of things can stick together. And also that things stuck to your blade block the fire projectiles.

Nice calm game with good looks. The occasional jitterynes in the movement of the fish (probably because of the collision detection and no distance keeping) was a little immersion breaking.

Great idea, looks very nice, but controls don't work.

Fun game, it actually looks very nice and clean to me. It could definitely could use some sound effects, but you have to concentrate so much it basically does not matter :) 

Well it definitely could have benefited from more development time and the levels need way more desing and planning. Also SFX and VFX would really boost the experience :)

That's a very good point. It should really be restartable by keyboard so it does not require you "searching" for the mouse while playing. :)

Fun, engaging game! I really love the music, it has some Age of Empires vibes :D

Thank you! :) Yes the colors were too much. It happened that when I wanted to make a WebGL build, my platform textures were all pink because it didn't want to load the shader (one that added a black outline to the edges of platforms) attached to them. So as a very very hot fix I decided to introduce 3 drastically different colors so that players can tell where one block ends and another one begins.

It kind of hurts to see it like this, but I have some learning to do before I can make it work like I want to. :)

Thanks for the feedback, if I keep developing the game and extend on it I will definitely want to add a better tutorial section!

Thank you very much. Haha some levels were indeed randomized, that was my basic concept and in the end I mostly ended up making scripted puzzle like levels and I felt like I had to make some randomized levels to give my implementation justice. :D

Your confusion points make sense, the bucket stayed from the original idea of items not staying on the ground after falling down, so it would have been a "get there and catch it" kind of experience, but that and the randomized generation would have been chaotic. And the spikes were the evil "all that glistens is not gold" twist. :D

Amazing game, very engaging and kind-of addictive, I like the clean visuals and sound too and the transition between levels looks very cool.

I think health pickups could add more strategy to it. They would give a feeling of safety to players and they could be placed on a path separate from the one leading to the exit so the player would have to face the risk of travelling a longer distance to them.

Also I might have found a bug, if you lose and restart fast enough you might not start with a full sense gauge.

Thanks for playing 🙂 yea you are right, I think a catalogue would be cool, so that the objects you already encountered get "written" in there. 

I probably got so familiar with the objects during my several playthroughs that this did not even occur to me 😀