Very good game! Nice work!
spiglebach
Creator of
Recent community posts
Original idea, nice music, sound effects, and the red projectile looks very nice.
My only issue is that my keyboard does not have a plain forward slash key. I would suggest using a more generic key layout for that, like a simple latin alphabetic letter. :)
Also a timer would be nice to know when the level is about to change.
Thank you! :) Yes the colors were too much. It happened that when I wanted to make a WebGL build, my platform textures were all pink because it didn't want to load the shader (one that added a black outline to the edges of platforms) attached to them. So as a very very hot fix I decided to introduce 3 drastically different colors so that players can tell where one block ends and another one begins.
It kind of hurts to see it like this, but I have some learning to do before I can make it work like I want to. :)
Thank you very much. Haha some levels were indeed randomized, that was my basic concept and in the end I mostly ended up making scripted puzzle like levels and I felt like I had to make some randomized levels to give my implementation justice. :D
Your confusion points make sense, the bucket stayed from the original idea of items not staying on the ground after falling down, so it would have been a "get there and catch it" kind of experience, but that and the randomized generation would have been chaotic. And the spikes were the evil "all that glistens is not gold" twist. :D
Amazing game, very engaging and kind-of addictive, I like the clean visuals and sound too and the transition between levels looks very cool.
I think health pickups could add more strategy to it. They would give a feeling of safety to players and they could be placed on a path separate from the one leading to the exit so the player would have to face the risk of travelling a longer distance to them.
Also I might have found a bug, if you lose and restart fast enough you might not start with a full sense gauge.