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Glad to hear you're pushing on and expanding things already :), it's great having lots of play testers feeding back isn't it?

And thanks :).

(+1)

It's super awesome. I already just finished tightening up the combat with people's suggestions, applying what I learned at the last moment with having the damage methods activate on specific animation frames. It feels SUPER tighter now. And it's easier to get a sense of who is attacking and when, the animations, etc. I'm a bit hesitant on updating since it isn't a bug. But ready to update when the jam is don.