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The blobbies are definitely the highlight for me. I felt bad shooting them, so I tried to get as far as I could without. I nearly got to the end of the map, but there were too many and I died in one hit? I thought the red bars would have been my health, but I guess not. 

The game had huge framerate drops the longer I played. Being able to hold down to shoot was nice, but the screenshake became a little too much. Just clicking to shoot didn't always work either. 


Well done making this in two weeks! This looks really nice and controls pretty well. Good job!

(+1)

Yes, the core of the game is about expectations and how we often idolize specific 'shiny' things, like gold. You can get through the group near the end by using physics. shooting them continuously will push them back and get you the opening to pass. Thanks by the way. Most of the mechanics were made in 1 week. Second week basically fell short as the artist was moving and didn't have much time (yeah, about ill planning :D )