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Yes, the core of the game is about expectations and how we often idolize specific 'shiny' things, like gold. You can get through the group near the end by using physics. shooting them continuously will push them back and get you the opening to pass. Thanks by the way. Most of the mechanics were made in 1 week. Second week basically fell short as the artist was moving and didn't have much time (yeah, about ill planning :D )