Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well polished and beautiful art. When I first clicked a pathway off near a tree and watched it wither away, it surprised me and I thought, "Oh no, what have I done?!" 

Admittedly, the casual level was still tough. Have you considered even easier levels with fewer trees for newcomers to the game? Or a hint option?

(+1)

I was considering a  smaller'Tutorial' difficulty level actually, although the casual levels are easy if you use tile-locking.  I think my biggest challenge is how to explain the locking mechanic to players and make sure they understand.

Agreed, tile locking was something I started using later on while playing the game. Always tough to make a tutorial that doesn't come across as a pure tutorial as well too.