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(+1)

Nicely polished take on the pirate ship theme we've seen this jam. I liked your take on naval combat, but it looks like it breaks if you stop moving. I managed top line up behind an enemy ship and they just kept firing at nothing while I destroyed them.

Overall, the pacing is too slow for a game jam. Speeding up the movement and especially the digging time would work wonders for pacing. 

Well done and good job!

(+1)

Thankyou for your review and taking the time to play, yes you're correct by not moving it does kinda break. I used a navmesh to get the ships to locate the player, my main mechanic was getting them to fire from their sides, taking up a good day of my 2 weeks getting them to learn this. However i opted to go with an easier workaround instead of Rotations and Eulers by giving the player extra targets around their ship for the enemy to zone in on. I could just simply put a loop in to target a different one on the ship but time (like with everyone) was getting shorter.