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(+1)

Thankyou for your review and taking the time to play, yes you're correct by not moving it does kinda break. I used a navmesh to get the ships to locate the player, my main mechanic was getting them to fire from their sides, taking up a good day of my 2 weeks getting them to learn this. However i opted to go with an easier workaround instead of Rotations and Eulers by giving the player extra targets around their ship for the enemy to zone in on. I could just simply put a loop in to target a different one on the ship but time (like with everyone) was getting shorter.