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The loop is nicely crafted but it would have cool to hear other levels as well. Maybe you were short on time ? I don’t even think this loop is too short, it would perfectly fit a deliberately minimalist art direction. It just need to change upon exploration or with game play phases. By the way, I’m curious about the “no enemies are able to attack” part. Random encounters with a battle theme would have been a good counterpart to this slow paced exploration loop.