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pck404

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A member registered Apr 15, 2021 · View creator page →

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Thank you!

Thank you, I’m glad you reached the end!

Thanks for the feedback! I’d like to add a new game + or even difficulty settings. I might need a second pico8 card to do so.

Aww thanks :)

I loved it ! Collecting powerups to make massive damages is so satisfying

This game is really impressive by its content. You did a wonderful job for the artwork and the dialogues ! The combat UI would deserve a tad more polish but overall that’s a really nice game with a nice pace and seamless flow between exploration, fights and cinematics.

Hey BluJem, thank you for getting in touch. Send me a mail at pr.carton(at)gmail.com so we can discuss it :)

Hey! You’re very welcome. Thank you for the notice! I’ll play your game ASAP!

That’s a nice game, I love the art and especially the cute noises the spirits make. The game quickly slowed down as I added things though. Also, it looks like a lot of spirit won’t explore the island and stay at the station instead - maybe they’re scared ?. Anyway, I had fun building my island and I’m curious about what you’ll add next!

Thanks! 😊 do you have tips or advices to make it better?

Hey I’m glad you picked this game, thank you so much ! I don’t have a Twitter account unfortunately. I don’t think we can send private messages on itch.io so I added my email address on my itch profile!

Yeah C-2 is really hard! I could have handle better the difficulty ramp in that area.. Sorry about that.

C-8 is a bonus room, these are significantly harder :) I suggest you ignore the card and focus on reaching the next room first. Once you reach B8, you can focus on the card in C8 then (and you should respawn from the top).

The red cube is the ultimate challenge of the game. It’s like a permadeath mode.

For the npc dialogs, these are revealed by collecting the memory cards.

Thank you for your feedback, I’m glad you finished the main rooms despite the difficulty.

This looks really nice! And the gameplay sounds fun.

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Thanks for your feedback!

Yeah the game is pretty hard. In the next version I’ll be moving the most challenging parts out of the main path so that it’s more fun and less punishing.

To teleport, you have to hold C. I’ll try to make that clearer in future versions!

512px under - Gameplay

I just released a short puzzly platformer with a bit of exploration and high-precision moves. It’s my first Pico-8 game. You can play it for free on the itch.io page.

Enjoy :)

Thank you so much ! :) From soundcloud, go to your track/playlist and in the menu you should be able to Share and then Embed. You should get some HTML that you can copy onto your itch page description.

That is a heart warming comment, thank you so much! :)

Thank you som uch for these kind words! I saw when scrolling through the devlogs that you were working on memory loss too. I also got to say I’m SO impressed by how productive you are! Delivering a 9 tracks professional soundtrack in just a week, that is some skill I quite envy :) I look forward to hearing your next works!

Merci beaucoup! Fine analyse, comme d’habitude :) The third track was indeed the one I started with and I wanted to give it a cinematic feel. And for the 80’s synth/rock aspect, I usually go for orchestral stuff quite by default and I thought for this one I’d try something else. I’m glad you enjoyed it! Bonne continuation également !

Thank you! I see the parallel with this soundtrack and it is flattering because 80’s synth is not what I usually do. :)

Thanks a lot ! Yeah I came out with the idea of a bright and over the top optimistic soundtrack to counterweight a quite depressing narrative setup. I feel if I had to do it again, I would be more subtle about it though!

Really impressive ! I specially loved the spicy melodies and the glissandi !

Yes absolutely. Please refer to http://creativecommons.org/licenses/by/4.0/ for more detail about the license used.

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I loved the polytonal sections and the overall mood ! The only thing that bothered me a bit is the piano velocity which sometimes feels a bit harsh or linear. Otherwise it was a really pleasant OST, good job!

Ooh, well spotted ! I do get this Messiaen vibe, maybe also a bit of Vingt Regards on the second track (Le Regard du Temps would be thematically relevant inspiration as well)

I’m really impressed of how you came out with these tracks so quick! This is a very evocative soundtrack to a beautiful story, I really enjoyed it. My favorite part is the one with the simple drum pattern in Remember The Mountains. So lovely!

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Listening again to the very first piano notes, my ‘nausea’ may come as well from this sort of rising reverb tail (or maybe it’s a synth pad ?). I like this idea though, it really adds something but maybe just be a tad more subtle about it ? I don’t want to impose you anything though, it’s more like a piece of advice if more people feel like we do.

I had the same strange sensation because of these low notes, I even had to pause the music to make sure it came from there at one point. I couldn’t describe this sensation until I read your comment making a parallel with motion sickness, I totally agree! It’s funny how sounds can affect use physically and not everyone the same way :) And like you, I almost feel guilty not being able to pass over it because this soundtrack is really beautiful!

Beautiful !

I loved it ! 👏👏

This intro, with its unexpected hold pedal release, was a very surprising way to begin this journey. I was first unsettled, but then the second tracks kicks in and everything starts to make sense. I loved the intimate feel, it’s like having the piano player in the same room as you, improvising some infinite soundtrack. ocean is my personal favorite :)

What a lovely orchestration. This really flows nicely. The chords really give the discovery and epic journey feel. It sometimes reminds me of John Williams in the best way possible.

I also checked Dyzantheria, it’s awesome!

Excellent sound design and impressive quantity of work done here ! Each track feels like the miniature of a particular state of mind.

From the track list and the variety of ambiances, we can tell there’s a lot going on story wise yet your description is really short, I’d like to know more!

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I love that each track has a concept behind it which is closely tied to the music. Maybe you should also provide a general context for the game story : who is this musician, why is his brother mentioned ? We kinda guess by reading the description of each song.

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Excellent writing! You should get a few sound banks to make this sound more realistic and you’re all set (or get your pieces to be played by professional orchestras if you have the opportunity). I’m pretty sure you’ll do excellent job with sound banks given how it already sounds great from musescore. Great attention to details !

The loop is nicely crafted but it would have cool to hear other levels as well. Maybe you were short on time ? I don’t even think this loop is too short, it would perfectly fit a deliberately minimalist art direction. It just need to change upon exploration or with game play phases. By the way, I’m curious about the “no enemies are able to attack” part. Random encounters with a battle theme would have been a good counterpart to this slow paced exploration loop.

Impressive ! 👏👏 War Theme is crazy, love it since the first time I heard it in the devlogs (even though I can hear it expanded since)

Sounds great ! There’s a nice flow of orchestral textures from beginning to end

I liked the sound design, I was immediately caught by these birds and insects chirping. The mix of instruments was interesting as the melody evokes some kind of Celtic song while some percussion evoke eastern Asia. And then this surprising marimba encore, it definitely felt like a journey. Well done :)