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Cool idea to make a game where you want to get caught! Very nice art, music, and gameplay! The scoring system is also a great way to give it replay value.

I found it a little odd that the bombs explode after a certain amount of time, not a certain amount of turns, just since everything else is turn-based. I also was scrambling away so I wouldn’t get caught in the explosion, before I realized bombs don’t hurt you :). That could be a cool mechanic though if you wanted to expand on this!

I found myself doing the same thing when playtesting it! I think it could totally be explained better for sure, but ultimately time constraints really limited us. I think it would be cool to have bombs be like bomberman, exploding after 3 moves or so with a blast radius. Thank you for playing and giving feedback! I'm glad you had fun.

The bomb mechanic is where everyone just kind of went all over the place in how they understood it. I really should have added another tutorial page for them in hindsight, but hey what can you do?

And THANK you for acknowledging how we used the theme, I was super proud of what Steve and I came up with in regard to that. We struggled to make that fit narratively, but we made it work!