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Thank you! Hit the nail on the head- lots of the features ended up incomplete. I had to scrounge together what I could in order to make the jam deadline. My scope was much too large for the 10 day period (minus my full time job; happens every time!) and lots of gameplay elements were lost, as well as some story pieces that were going to better connect it to the film, but just never found their way in. Regardless, thank you for the feedback and I will be continuing development on this title. I think that it could bloom into a great little arcade-shooter!

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best of luck! it's an extremely impressive product for such a short time.
btw, im always looking for quality jam partners to collab with (and im damn good in effective time and resource management ;) ) so feel free to contact me if you'd like an art partner in a future jam :)

Thanks again. I'm glad I could pull off everything I could within the jam constraints. And I may have to take you up on that offer when I'm available to jam again! Teamwork makes the load much more manageable, and I am always willing to collaborate.