this is great! really inspirational stuff!
i love the world building and the soft complementary color pallet and how the story serves the game mechanics really organically. ur really a dream team :)
im definitely gonna keep my eye on your itch page to see what comes next!
shoze
Creator of
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this is an amazingly complete game for such a short time. i really liked the whole unlocking abilities things, the level design was very sensible, and this is one of the most balanced game control in a game jam platformer i ever played (except for bouncing off walls which was pretty difficult ;) )
the music loop is very palatable and the art is very impressive for such a short time, although i'd suggest grouping the colors more so its easier to tell between the bg assets and the interactive parts.
overall great job! :)
thanks, did the trick. but i failed on the next level and having to restart the game each time i lose is too harsh of a penalty for a user with my low level skills. i enjoyed it enough to play level to level but not a full repeat.
hopefully someone will upload a play run video since im interested in seeing how it ends.
hmmm i didnt think of it that way but its a fair comment. i thought of it before i started but changing the character names or color or hairstyle just to fit some legal technicality felt silly and kinda meaningless.
though copyright is an important issue and i do believe that giving the creators credit and not making money of the game is a must.
thanks for playing and commenting. :)
so good! fun, engaging, creative and highly polished. great job!
my only note was maybe graying out the enemies (or some other color change) after death so it's easier to tell what's going on when there's a horde.
p.s.
if you ever want to try and colab on game in the future feel free to contact me on discord - shoze#3879. im a 2d artist and game designer and always looking to work with talented ppl :)
really cute and fun and very much to the point :) i couldnt pass more than 4-5 levels but it moves seamlessly between the fails so it doesnt feel like a bother to replay a level. you should add a little number to indicate the level so ppl can feel their progress better (if there is one i didnt notice it).
my only comment is that there's a lot of unused space. maybe you could arrange the room a little tighter so you could scale it up a bit and your eyes wont want to wander around so much and stuff like the text bubbles could be bigger and more readable.
wow, really impressive game with a lot of content! especially considering it was a jam.
im sure you already got comment on the controls (i for one couldnt make it past the the first big jump so i watched a video) so no need to repeat but other than that it feels very solid.
i never heard of hilda before but the game made me want to check it out, so great job :)
btw, i love the fact u are a family :)
yea, ur not the first one to say that :) i chose a simple ui solution since we didnt have much time to work on the game and i wanted something i could easily edit if it didnt playtest well (which it didnt btw so it was a good choice time-wise) but in the end it fired back on us since it took too much focus. i'll be wiser next time :)