Moving away from Unity and going with Godot! Just started learning over the past couple of days hoping to make a nice first project with it. :)
Moonvalk
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Howdy! Thanks for the compliment! And sorry for the late reply.
Gongbat was built in Game Maker Studio a number of years back and this game was built with Unity. My future projects will all stick with Unity for the time being and I plan on porting Gongbat over at a later date with lots of new features.
Howdy! Thank you very much for the compliments and feedback. Sadly I didn’t have enough time during the jam to add a lot of the gameplay mechanics I initially planned, so that’s why it feels pretty dull. I scrounged together the singular objective last minute after realizing only the farming mechanic was going to be ready.
Thankfully I plan on continuing development of this project to add things like multiplayer, combat, pumpkins with special mechanics, and more! Definitely give the project a follow if you’re interested.
Thank you very mucho! I spent most of my time designing due to burnout from programming during the work week and I think it shows. I've got a lot more in mind for gameplay that just didn't make the cut due to the time constraints. No SFX either yet sadly.
I plan on adding pumpkins/soil with mechanics of their own, online/local multiplayer, items that can be collected from inside the plants, and combat between farming phases. Planning on making this a bit of a long term project and we'll see where it goes! ;)
Thanks again for the input it's really helpful.
Awesome job! This is a really cool game with a lot of depth for such a short amount of time. Kind of difficult to get used to the controls and understand how to play at first but there's a lot of great polish here. Some things such as grabbing objects to place in your inventory feel a little clumsy at the moment because of how close you have to be to them in combination with the camera controls, but I'm sure this could be sorted out with some more finetuning. Overall I dig the game a lot.
Ahaha that license plate should definitely make a cameo! And absolutely, as soon as my other shooter project is released on mobile I will be focusing a bunch more on this project. Even then I’m planning on updating it as regularly as possible. Thanks for the compliments, keeping me very motivated! :3
Sorry to burst your bubble, but the game is not bugged- haha. I managed to create a ton of art assets (lots with full animations) pretty early in the jam, but well over half of the jam days were spent working at my full time job. It was definitely my lack of time management: I should have focused on a few enemies and mechanics rather than the whole plethora. In spite of the very unfinished product, I am glad you enjoyed the bare boned experience I had to offer. Thank you for the kind words! I will absolutely be continuing development on this project in the future.
Thank you! Hit the nail on the head- lots of the features ended up incomplete. I had to scrounge together what I could in order to make the jam deadline. My scope was much too large for the 10 day period (minus my full time job; happens every time!) and lots of gameplay elements were lost, as well as some story pieces that were going to better connect it to the film, but just never found their way in. Regardless, thank you for the feedback and I will be continuing development on this title. I think that it could bloom into a great little arcade-shooter!