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(1 edit) (+1)

Hah I think I could have saved myself a decent bit of frustration if I'd read the instructions before playing. I really liked the art direction and the sound, but the gameplay confused me a fair amount.

I think a big part of it came down to the controls - I felt like they were unnecessarily convoluted, and without reading the description I wasn't sure what the purpose of Flying even was. So after dying a few times I settled into a rhythm of blocking and attacking for a few minutes and wondering if I was even doing damage. I wondered if you'd just obfuscated a healthbar or something like that.

Simplifying each of the actions to a few buttons (while keeping the combo inputs) I think would have alleviated a lot of the struggle and made me more likely to experiment, but also I think the action keywords could use adjusting. To a new player, "attack" sounds like the action that would do the most damage, whereas "Fly" sounds like a potential dodge move. It didn't appear as if my attacks were being deflected so I assumed that there just wasn't a hurt animation/flash implemented and that my attacks were still doing minute amounts of damage.

Anyway. I wouldn't write this much text if I didn't think there was something good here that could be built upon. I think the base game is still very good and has a lot of potential depth, it's just been let down by a few minor design problems here and there. It's still very good for a jam game and I really appreciate the innovation and ambition - great job

thanks for the comment. i agree with the fact that the game play is unreadable. the name of the action stayed the same as in the original concet and i kinda got used to them so didnt really think of updating but the plan was to have the different commands revealed as an in-game tutorial that i carefully designed in a way that the player would understand what each did and the timing of it.  but due to miss communication with the programmer it wasn't implemented well. by the time i got the build it was too late to do anything about it. ...

i wrote down the directions so ppl could still have a chance to play it but this is definitely not the version of the game i wanted to make.

im glad you enjoyed it despite it's flaws!