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Amazing vibes with this one. Very well made. I'm excited to see another Unreal submission (there's so few of us!) and frankly jealous because you guys were a team and I was all alone :( 
amazing what more people can do with the engine.

But I think others may have said this, WHAT WERE YOU GUYS THINKING?! You should have saved this game idea for an Epic jam instead!! Quality is amazing. You say "the first in your career"... are you guys professionals? Or are going to be?  

A small criticism that I have is that for a game jam, where we have to quickly play and rate so many games, this was a bit too difficult and it was taking too long to "reach the end", if there is one! See, at some point, after getting quite lost in the tropical jungle, I realized I had to find some gems and place them in the altar, but only managed to find two and couldn't figure out how many more were left, what I was supposed to be achieving etc. Some more hints as to perhaps why we were gathering me might be nice, or some visual cue as to what they are doing to the altar (are they slowly opening a passage etc.).. otherwise we are clueless. But yes this is good mystery, but combined with the fact that it was just difficult to find what's what in that dark jungle maze and that I - personally - wanted to get through as many games to rate as possible, it just wasn't possible to finish the entire story you guys put for us here. 

Anyway though, very very nice game, you guys did a top job. Out of curiosity, did you do all the art / assets yourselves or what?

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Hi, thanks for your detailed comment, I'm glad you enjoyed it :)

I was afraid that the game would be too short, but I realize that the puzzle and the fact that we get lost easily does increase the game duration. Thank you for your feedbacks, I take note of it, as we are already working on making the game a bit more intuitive to navigate for post jam, eg, compass, better map, etc.

Its actually funny you mention a visual cue about the altar, as I unintentionally modelled one. There's 3 arches on the altar, one for each stone we gotta bring. Maybe just adding an adittional cue in those arches would do the trick :) Anyway, it was very fun to do, we learned so much developping it, and the reception was amazing, its very motivating to keep going on and making this game better and better!

I am the prop and character artist, so I made the boat, torches, altar, rustic tents, the pirate w the pistol, the parchments and the throne. The rest was free assets from epic. Some of the sounds were made by a sound artist, Lekrias and Dada, the environment was built by Mat, programming was done by Dregon and Mat. And few other contributors.  :)

Myself I'm still very beginner, but working my way to be professional.