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Fantastic entry - really love the art, the gameplay is solid.  I wish the players controls would be a little less 'drifty' (if your in Unity maybe apply some dampening on the physics would probably solve it) but still played very smoothly and was able to maneuver very effectively.

Really enjoyed the light on the ducats and the way they would go towards you like gravity when close (made looting easier) which is a super friendly touch for a gamejam game.

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Thanks doommetal! You can probably imagine the amount of tuning I did as the Unity physics engine is a constant puzzle. I had to stop myself after tinkering with arrow physics, gold physics and the rest for much too long :) I had the gold much more 'explodey' at one point, which was a lot of fun, but the gold liked to blow through the walls which is pretty upsetting for the player.

I'll get the player movement locked in my next release, because I agree - a bit more damping and a bit more speed would definitely improve the movement feel.