Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It took me longer than I was hoping it would take me to get to this one. Even though visual novel games have never been my forte I did enjoy this one.

As always the voice acting was phenomenal, possibly the best in the jam. I especially liked the robots voice, it reminded me of a cyborg Homer Simpson. Plus the way MC stands out as a completely average sounding guy amongst the more theatrical characters is quite nice.

The dialogue was also pretty funny, and I loved how each character reacted to each of the rooms in their own unique way. And the writing in general I found enjoyable, the "A machine-y stomping came stomping" line sounds like a parody of Edgar Allan Poe. I definitely feel like I missed a joke when the siblings spoke what I'm assuming is Japanese, but then of course the joke was that nobody understood what they said. And I don't wanna spoil it here but I liked how the continuity was kept intact with the difference between MC's abilities and the other 3 player characters.

And while I liked the voice acting and writing I did find myself basically skipping a lot on the later runs in an attempt to unlock the epilogue. The skip option made this not too bad, but the random outcome did make it more tedious, though the random outcome I think counts for the "So Bad Its Good" aspect of the game.

The music I think was highly effective in giving a rather mysterious and sinister feel to the game. Like I thought I was gonna be playing Saw as a visual novel. The sound effects sprinkled throughout were nice, and definitely spiced up what's otherwise a barren game effects-wise.

As for playing the game itself there isn't much in the way of actual gameplay, I think maybe 3 or 4 choices throughout the entirety of a run? Understandably a lot less branching can practically be done when implementing so much content in terms of writing and voice acting. Though in my experience, a lack of gameplay comes with the territory of visual novels.

I definitely think its so bad its good, though I don't think its as goodbad as a number of other games in this years jam. Though that being said there are also a number of games I don't think were so bad its good at all, so it still stands a fair a bit above several others. Of course the voice acting adds a lot of production value so that's definitely a bonus, but uh I'm guessing you weren't expecting to score too many points in graphics anyways lol.

Good work once again!

(+1)

Hello, thank you for playing! Yes, the "Skip" button is always great for VNs, be it long or short. Looking back I do think maybe a few more menu options would have been nice, even if they were simply the illusion of choice, but having lost about 3 days at the start of the jam made me a bit pressed for time, so duly noting that for next time if I submit a VN! I'm also really pleased you enjoyed the voice acting. Post-jam update, I do intend to add a few unlockable bonus features (it will correspond to the same persistent.data as Epilogue, and if you already got it, updating the game the persistent.data will remain since it is not stored in the game itself but somewhere else on your computer--so if you delete and put the new version, it will correspond with the new version and already be unlocked). I'll probably add the translations for all of the twins' Japanese dialogue as well as the language barrier bits. But yes, the joke was that you couldn't understand the twins, hence also why I used actual kanji and hiragana instead of romaji.

I'm glad you seemed to enjoy this game overall. I feel like the game is sort of a hit or miss for some. You'll either love it or hate it, but I am glad despite its flaws that many have mostly had a positive experience with it. The frustration of the RNG and need to skip was kind of part of the bad aspect of the game by design, but whether this works for or against the game is very subjective haha.