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Had a good play through, managed to rush the exit at the end to escape :P, didn't fancy trying to shoot down ALL of them :).
The lighting and the tile mapping looked great, nice scene layouts as well. Simple controls for ease of player getting into it straight away. The light on the target/mouse was a nice touch to help you navigate your way through, checking out the dark corners and such.
Personally not as a fan of the music so much, but i seem in the minority on that :P.
Great job on creating all this in 2 weeks, well done!

(+1)


Thanks for the feedback, Peter! I agree, since I re-balanced the human enemy aggro range (in their favour) I'm pretty sure that last room has swung from 'too easy' to 'forget that!'. Especially as gold doesn't have much use at the present time...

Re: the music, I had slots for every level and intended the first level to be a relaxing entrance (with according music) - with the music ramping up as everything got darker and more theatening - alas time ran out :) That last level really wanted another music track as it's definitely not such a relaxing jaunt.