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this is fun haha. definitely very hard as my attention is split between the two windows. one thing about it is that you don't really feel much urgency to move the character on the left. a fun concept could be to have that player be "chased" by something so that you are compelled to keep moving.

looking forward to seeing where you take it!

A definite downside of the fakery used to implement enemies; the idea was that enemies would chase and swarm you, but currently they don’t move at all 😇