thank you! :)
kotaonitch
Creator of
Recent community posts
this is fun haha. definitely very hard as my attention is split between the two windows. one thing about it is that you don't really feel much urgency to move the character on the left. a fun concept could be to have that player be "chased" by something so that you are compelled to keep moving.
looking forward to seeing where you take it!
this is pretty fun! i ran out of swords the first couple of times. the variety in speed of enemies is pretty key here.
do the different players have any difference apart from the sprites?
one thing i would like to see would be to also have the option of using the up and down arrow keys for player movement! as a lefty i prefer to press the space bar with my left hand instead XD
i personally love the absurdity of this. it's actually surprisingly (?) a lot of fun and having followed you building this i can't help but crack up when playing it. i do genuinely think you have something here, so i would love to see you build off this. maybe incorporate one more game into it right?
thanks for trying it out! it's definitely a wip but we're happy with what we could put together in the limited time.
we were going to try to find a third party track on jamendo but last night at 3am i got the beat bug and couldn't resist trying to make a simple track so those were what ended up making it into the jam XD
i wonder if it has something to do with the framerate! i use a delta time, so if it is running into issues running smoothly, the movement will end up very jumpy. i'll have to think about what the right way to solve this is :)
also, i think a v0.0.0.0.0.2 will include momentum / some basic physics and as a result, interpolation! perhaps that would help.
anyway, thanks for trying it out!!