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THE GOOD (what i liked, and what stood out for me):

Overall, I actually quite enjoyed the game! It was a good mix of humor and creativity. Also, maybe its a personal bias, but as a Linux and FOSS fanatic, I love how you managed to make something great for Godot. The GUI, was well thought out, knowing how hard it is to set out GUI in Godot, and the physics are awesome! I rarely see people incorporate Godot's physics engine into their jam games! For what it was, the levels were well thought out and intriguing and the tutorial wasn't an eyesore (unlike other games). Well done!

THE BAD (what i disliked, the bugs, and other problems):

I say this for most games, but I think this game may have actually worked better with last year's GMTK theme, out of control, since I found it quite hard to control the crybaby towards the goal, and found it especially frustrating to finish the levels. Level 1 took me around 6-7 minutes! Now that is a fairly short time to finish a level in the perspective of a commercial rage game, but for a game jam? nope. You can't let your players suffer for so long XD

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

I understand the time constrictions, but there were barely any levels, and the difficulty ramp was far too harsh in my opinion, it just felt too "difficult" for a game jam level, and makes it hard for me to play the game.

Hey, thanks plenty for the feedback, I completely understand your dissapointments. I was actually aiming for 5 levels, but I slightly over scoped (this is my first 48-hour game jam) and I tried my best to make the physics easier, but I'm very glad you enjoyed the good aspects. I definitely agree with what you say here, and I appreciate that you played my game in the first place!

Don't worry about it! Don't take my feedback to heavily, its simply a matter of opinion in the long-run  :D
If you are ever planning on making this a full game I highly recommend it! Would make an excellent rage game