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(+1)

I liked how the main mechanic turns the game into more of a puzzle game where you have to figure out the order of operations while also dodging bullets you don't want to hit. It was a bit annoying to line up the dash attack with the enemies when you're constricted to 8-axis movement due to WASD. I would suggest you make the dash attack hitbox larger to compensate for this (and maybe even add some controller support!)