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Mutual Destruction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #253 | 4.028 | 4.028 |
Overall | #273 | 3.878 | 3.878 |
Presentation | #431 | 3.972 | 3.972 |
Fun | #463 | 3.634 | 3.634 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's health is joined together with that of the enemies they need to defeat.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
nice game idea and effect ;
I like the art style , nice gameplay , welldone!
Beautiful graphics and effects with the coins falling from enemies and 2D lights. Really well done all around.
Gameplay is also fun and original (though I have completly forgot that I can slow down time and never used it). Especially the final fight was enjoyable as it introduced a risk/reward situation where you could let more zombies spawn so you can kill more at once, though it was rather easy anyway.
My only small, tiny complaint is that in the starting levels if I took damage from the wrong bullet, I would not be able to complete the level and had to wait for enemies to kill me. Would be nice to have a shortcut to restart the level in such cases.
Absolutely beautiful, plays like heaven. Amazing job!
It looked beautiful! i had a bit of a hard time trying to figure out the mechanics (i didn't quite understand when i was supposed to take damage or dash) but eventually got the hang of it! good job!
Smooth gameplay and polished look and feel, bit drafty and hard to grasp first but great idea and very nice presentation! Good work!
i really like the concept about having to be hit by specific bullets in order to damage enemies, and the art is pretty cool too. however, the game does tend to be really tedious as you go on. levels require you to have a specific number of hearts in order to proceed, so accidentally hitting one bullet will have you waiting to die just to restart the level again. maybe if killing an enemy granted two hearts instead of one, it would make this a lot less painful? i think a colored timer for what and when an enemy will shoot would be great as well, since dashing to a broken enemy only to die to a bullet they just fired 0.1 seconds ago sucks. personally, i think dashing according to your mouse might control a bit better, though that's just my opinion.
besides all that, though, it's still an interesting game with a cool concept that has the potential to be fleshed out a bit more! on it's own right, it's still impressive :)
I like the take on the theme. It's less physical. And more like your soul is joined with the enemy.
This is a very fun and unique concept. You have to strategize which bullets to get hit by when facing a lot of enemies. My only issue is that it becomes a bit tedious to line up the bullets when facing a single enemy.
Really great submission! Solid difficulty curve, great music, cute smiley on the main character, what's not to love?
This game is nice polished. You need to use your own life to do exchange with the enemies'.
This is super good, all the extra polish of sound effects, slow time effect etc. makes the experience even better! I love how you have to strategize how you take hits to defeat your enemies, very original concept:) The difficulty ramp up was also handled really well! I would love to see this develop further!
This is really good. The difficulty ramps up nicely, and it introduces concepts really well. Great work!
Very fun experience! When you got to the more hectic parts, the game really shined. However, the game is very very slow in the beginning. The boss fight was a clear highlight!
I kind of wish this had an endless mode with waves of enemies. Then you can really strategies when to take damage for maximum efficiency.
wub wub wubwub
That's a pretty neat and fitting music choice.
It's a pretty neat game, the only thing that irritates me is the cursor not matching up with view direction and therefore dash direction.
Really fun game!
Super fun!! The mechanic where enemies have different hit point shapes is a winner, I'd love to see that in other games.
I really love concept. It had lots of cool puzzles and nice graphics.
As much as it wasn't done in the game jam, I loved the music. I've been jamming to chiptunes recently so loved it. Also the walk animation is real cute!