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(+1)

There's a great concept in here. I would have liked the train to be a more integral experience, and the "bond" to be between the train and the player.

 I could see a lot depth coming out from really embracing the theme: 

(1) The player could be hooking/unhooking cars to sabotage bandits paths. (The bandits didn't actually unhook a car in my playthrough?).

(2) The player could armoring/building turrets and fortifications on the train 

(3) The speed of the train could throw bandits off into traps or around turns. 

I thought your presentation was the highlight, and that you were able to create a real sense of speed in your artwork. I would have loved to see that sense of speed applied in all aspects of presentation (a train whistle when max speed is reached, screen shaking, belching fire/black smoke particles, etc).

Thanks for sharing, and best of luck in the jam.

That's a lot of constructive feedback. Much appreciated :) Those are really cool ideas (most of which I would really like in my game if not for the time constraint). I was worried about the whole "unhooking cars" thing would be rather anticlimactic. Oh well.

Thanks a ton and good luck to you too!