Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great concept and great art (the wonderful googly eyes on the ball)

The only thing I would have to say is that the player movement is iffy, but then again, making physics body players is always painful, I made one before, and with weeks of working on movement (on and off) it still didn't feel good, so making a working one in 48 hours is very good, expsesly with 3D, the only solution would to have the player not be physics, but then it loses the fun :).

Thank you! I agree movement is one of the hardest things to implement, I spent the entire first 24 hours fine tuning the player movement and it could still use tweaking! :D

(+1)

Hopefully it wasn't 24 strait hours :)

(1 edit)

Haha, not 24 hours in a row, no :D Just the first day, probably 3-5 hours of the whole day :)

:)