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A jam submission

Ball and ChainView game page

Wild West prison escape, with a Ball twist!
Submitted by IrishCyborg — 7 hours, 51 minutes before the deadline
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Play Ball and Chain

Ball and Chain's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9713.5943.594
Originality#10923.5313.531
Overall#13473.2813.281
Fun#23102.7192.719

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Ball is stuck to Chain, meaning whenever you move you are forced to take the Ball's movement into account. This game was made entirely by 1 person, graphics, models, and programming, except for the music.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Nice visuals, but the movement being relative to the mouse direction was very hard to get used to.

(+1)

Nice game but controls are dificult to tame

(+1)

Best game I've played so far. I like the art and the fact that you are forced to use the ball to at least kill 1 enemy for ammo. The controls did give me arthritis but that made completing the game all the more satisfying.

Developer

Thank you! I tried to make sure that you'd have to use the ball occasionally, but also make sure the player has to use the gun as well.

Submitted(+1)

I like the shaders :)

Submitted(+1)

really like the art and music! ;)
great entry ;)

Submitted(+2)

Cool concept, great looking game. I really like the death explosion effect with the persitant bits landing on the map. There were often a lot of purple player bits laying around each enemy.

Developer

Haha, absolutely! The debris is probably my favourite quick touch, and I'm going to add it to most of my games from now on. :)

Submitted(+2)

That's actually pretty Fun!

I had some problems with te controls but, well, within that 48h time window, that was pretty neat! 

That's a great material to build upon on others project @IrishCyborg! Good Work!

Developer(+1)

Thank you! The controls are the things I was least satisfied with, I'm now wishing I hadn't tied the direction to the location of the mouse! :D

Submitted(+1)

I took a LOOOON minute to incorporate it into my brain.

But at the moment I get into it, finished the level in one run!
pretty funny mechanic after you "master" i

(1 edit) (+1)

Very fun idea! I personally quite liked the physics interplay between the character and the ball. My brain found the control scheme a little difficult though. I think because the perspective is fixed, it might make more sense if WASD moved according to screen space instead of the character's facing. Was the ability to throw your ball around walls intentional? Seemed a bit like cheating at times :) I also loved the scattered debris that accumulated through the level each time I died!

Developer

Thank you! I originally did have the movement be independent of the mouse, but I switched it and then got used to it... I probably should have had someone new to the game test it once to make sure everything made sense! :D

Throwing the ball around corners is intentional-ish... I would prefer the rope didn't go through obstacles, but didn't have time during the game jam to implement the physics for the rope.

Originally the debris was going to clean up automatically, but I thought it was too much fun to watch it accumulate as you die repeatedly :D

Submitted(+1)

Great concept and great art (the wonderful googly eyes on the ball)

The only thing I would have to say is that the player movement is iffy, but then again, making physics body players is always painful, I made one before, and with weeks of working on movement (on and off) it still didn't feel good, so making a working one in 48 hours is very good, expsesly with 3D, the only solution would to have the player not be physics, but then it loses the fun :).

Developer

Thank you! I agree movement is one of the hardest things to implement, I spent the entire first 24 hours fine tuning the player movement and it could still use tweaking! :D

Submitted(+1)

Hopefully it wasn't 24 strait hours :)

Developer (1 edit)

Haha, not 24 hours in a row, no :D Just the first day, probably 3-5 hours of the whole day :)

Submitted

:)