it was fun, if a bit repetitive (I mean we only had two days, so does repetitiveness matter?) And the music was pretty good too. Overall I think that if you had maybe an extra day or maybe just a few more hours it would have been more fun (same with our game). However, I do think it's a good idea to have your health and speed be dependent on each other. Cool idea!
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Thank you! Yeah it was my first time doing music for anything, so I'm happy with how it turned out. About the repeatitive-ness, it was our first crack at procedural generation and we ended up having to just re-use the one part that worked from it over and over again due to time constraints. I think more time MIGHT have made it better, but we probably would have just procrastinated a bit longer if that was the case lol.
i was working on a actual dungeon generation but i knew i could not get it working on time so i just used what i had its meant to be a short fun time based game something u can player a few rounds of and maybe come back 2 and if we do end up doing a post jam update i will be sure to make it less repetitive