yeah did not have enough time and also kinda forgot to lock the sound to only play 1 time lol, but yeah i could have done way better with the sound if i had more time, thanks for playing
Crimson Wolf Games
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cool concept but I really wish it there was more, but for criticisms, everything was done well there was like 1 I think that was unclear it was the image that had the pet store sign what was that? also the use audio queue was unclear so I just guessed for the first 2 until I decided to click on the sound icon
yeah thats because I could only work on it once or twice each week for a few hours(so like 2-4 times and around 15ish hours I think) and I tried to polish everything with the time I had sorry it felt janky,
ps I thought about that but my round 1 game was not designed around the music and I would have to redo everything from scratch witch would take a lot more time then I had
Thanks for playing
ahh should have added a screen to exp[lain sorry the mashing x increases your score and destroying tomato's gives you fruits/tomato's and you have to finish the act timer with the # needed , I was trying to add tomato splatters when destroyed but the animation wound not start the particles for some reason, Thanks for playing
unfortunately, I can rate this correctly but from what I have scene I think it looks fun lol ,
I tried brave(Chromium based), fire fox and edge just because
I also tried windows and I get the same thing I can jump high enough to clear any obstacles, the only way I do is if I hold jump and reset or change the colors or spectrum or whatever its called lol but level 1 does not have that so I cant progress
The game itself is amazing but I did find a few little things here, 1st on the last delivery I kept clipping into the ground causing me have to wait to restart the last delivery, I would suggest adding a reset button for the player that mess up and don't have enough time, also some particle effects when jumping would be cool or maybe a dust cloud when landing or some more juice to players interactions or something, Anyways This game was a fun experience and would Love to see it expanded upon in the future (hopefully) I am very impressed that you managed to pull a 3d platformer game with decent enough mechanics and character controls off,
Good job and Goodluck :)
This was executed really well, the only constructive this I could say about this one is maybe don't let the player type whatever they want ? also maybe add a little more juice to the animations or even when you type a letter, on the side I am a very slow typer so I personally would enjoy a separate easier game mode where the text scrolls a bit slower
I love the gameplay super fun, just me being nit picky but I wish the bg had a tiny bit more detail maybe some outlines of windows idk something on the building, also I think the game would be even better if you had upgrades like maybe a slomo fire work or something in that nature,
final score :1559 :)
Good job and good luck
I see what you are trying to go for and it is in fact really fun just the last 3 levels had a very overwhelming difficulty curves, Thi hit box of the player felt a little wonky at times I think I can make it but then I hit a spike but then I think I am going to die but I hit the same place on the spike and end up getting through alive, other then that I am not sure what the a/d does in the menu exactly.
anyways Good Job and Goodluck
I absolutely Love this entire, the only things I felt where off were there was not much urgency because your timer is off to the side and there I did not notice it till my second play-through maybe change the position of the timer and make it larger maybe, also the collisions for the slime is a bit off I think every time I would jump onto a moving platform I would get suck and either get shot up/down and get repositioned to the floor or I would have to move forward and jump over it i would not jump on top of thew higher part of the moving platform when I was on the lower part of it (I believe it was the safe), also 1 suggestion change the colors of your clones/duplicated/copies,
Good Job and Good luck
Good job, Sorry if I get a little nit picky at the end but I do I a few suggestions/some feedback, ,a little more feedback to player when getting hit or maybe even when collecting coins would be nice, I would have like to see some sort of oh hey the timer is going to run out so maybe speed up the music or something idk, Idk how optimized the visual scripting is but there is a bit of a delay between clicking any menu button and going to where the button takes you I pressed the story then the score board and the story started to play a few seconds after entering the score board, a custom cursor for the mouse I often found myself having to shake my mouse to figure out when it was or maybe a hover effect maybe just a lighter tint on the menu buttons if anything , I felt The players art was not an exact match for the art in your game, other then that not issue with game play Good job and Good luck
I love it, The menus need a bit of work and the controls feel a little slippery, also maybe an indicator for where you are supposed to go so you don't get lost, a little animation for when the hawk/bird gets you and some collision fixes, but I could play this for a while, I love the bark. Good job guys :)