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Darkness Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3519 | 2.200 | 2.200 |
Originality | #4071 | 2.233 | 2.233 |
Overall | #4128 | 2.100 | 2.100 |
Presentation | #4561 | 1.867 | 1.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the players movement is joined together with the players hp
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
it was fun, if a bit repetitive .And the music was pretty good too. ~ Do check mine and give your valueable feedback:D
Nice little prototype ! It's a fairly basic, easy and repetitive game, but for a 48h jam, it does the trick !
Thanks! Yeah it was my first game jam, but I only worked on music and the background I guess. Shows that working in a team makes all the difference.
The concept is cool, but the game as it is seems way to easy, but I guess one only has time for so much in a short game jam. I got to 300 seconds doing the exact same thing with no variation before exiting, unsure if the difficulty would scale as I continued? Catchy music and trippy art! :)
With some more scaling difficulty and more variation it could become a great game. Well done!
thanks i did art and programing an i totally spaced the difficulty scaling infinitely lol it only kinda scales
I loved this! I died immediately the first time! Which was a great way to learn the core mechanic :) This was nice fun! I really enjoyed the vibe too!
thanks. We tried are best to make a fun game glade u enjoyed
Definitely my type :B It sounds and looks akward a little, but it creates some special atmosphere. Thank you for your work!
Thanks! I actually worked on the music and all epicnoob (the director) told me is to make cryptic but also upbeat somehow. Really happy how it turned out with cool feeling and atmosphere
thanks. I we were going for crypt and hyper light drifter style mix. For art
it was fun, if a bit repetitive (I mean we only had two days, so does repetitiveness matter?) And the music was pretty good too. Overall I think that if you had maybe an extra day or maybe just a few more hours it would have been more fun (same with our game). However, I do think it's a good idea to have your health and speed be dependent on each other. Cool idea!
Thanks! Yeah, if only we had more time :/ ...
Thank you! Yeah it was my first time doing music for anything, so I'm happy with how it turned out. About the repeatitive-ness, it was our first crack at procedural generation and we ended up having to just re-use the one part that worked from it over and over again due to time constraints. I think more time MIGHT have made it better, but we probably would have just procrastinated a bit longer if that was the case lol.
i was working on a actual dungeon generation but i knew i could not get it working on time so i just used what i had its meant to be a short fun time based game something u can player a few rounds of and maybe come back 2 and if we do end up doing a post jam update i will be sure to make it less repetitive
pls leave your times with your comments
What are the controls?
wasd and click to attack (can only attack if you are close to the enemy)
Super thank you 😁 Fun game but I bit repetitive
yes we did not have enough time to make rooms randomly generated rooms in all directions :(
WASD keys to move.
in the description