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(+1)

I like the concept, I think that it fits the theme well, and I get the SimCity for DOS presentation vibes for sure.

I recommend adding a section about controls if you get a chance. I had to press "space" to unselect a building (not sure if mouse was also an option, but didn't seem to work). Secondly, there's a bug that causes reset to fail. It worked on the very last level, but didn't work on an earlier one. You might want to add a note about it if you can reproduce the issue.

My only problem with it is that there's just not much depth to the decision making, because the cost/benefit analysis of 1:5 is just to simple. Easy ways to remedy that without blowing up scope would have been something like "solar powers in a radius, whereas power lines power linearly," or to have power output capacity that drives the placement of "hubs". 

I hope you get a chance to explore the concept more. I can definitely see a place in my Steam library alongside tiles such as Mini Metro for an endless power-grid simulation.

(2 edits)

Hi yes level 5 has a reset bug. I know what causes it but I can't fix it post submission. 

You click the button a second time to deselect. But yes didn't have time to implement.

I really wanted to make it more complex. 

I had so many ideas for problems solving I made a mock-up full of different stuff that would have costed different amounts but just didn't have the time: