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What a fun little puzzle game! The idea of having to connect together long chains of slimes to try and reach all of the level was interesting, and I love how it was implemented - as the networks you made became longer and more complex, it became more and more satisfying to solve each puzzle. The different types of slime added a lot to the game as well, keeping each level interesting. One thing I would say though is that it was a little confusing at first, without any explanation. That led to some slightly frustrating trial and error, but I figured it out eventually. A few bugs took away from the experience too, like getting stuck in the locked doors, so thank you for adding a restart button!


The artwork was wonderful - it was simple and readable, but still had a strong aesthetic going for it as well! I liked how visually distinct each different type of slime was, even with the little variations between them, and how that made the game clearer. The connections between slimes looked nice too, and the longer they got, along with the sound effects, reminded me of World of Goo - and that's a good thing! The only issue was that at first it was unclear that I had to hold down to remove links, so maybe that could've been conveyed better. The sound effects were nice and charming as well and they gave some nice personality to the game, and the little amounts of feedback when clicking on things or moving them into place helped the game feel that much more fun. The ambient background music was a great fit for the mood of the game as well; it helped the atmosphere but didn't feel out of place or intrusive.


I really liked this entry; it had charm, it was fun, it looked and felt great, and there was a good amount of content for only 48 hours, so brilliant work on making this!

(+1)

thank you so so much for the indepth review 💚💚