very nice looking and also fun the lonely bots had done it again also music good with flute
Play game
Slimes in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #59 | 4.487 | 4.487 |
Overall | #100 | 4.091 | 4.091 |
Fun | #202 | 3.885 | 3.885 |
Originality | #389 | 3.903 | 3.903 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The slimes need to attach to each other to create star constellations.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
the game was really well made, it had good polish/feedback/the puzzle design was good, and i really enjoyed the art style!
I really like the art style , gameplay is nice , it's a very interesting submission , welldone
This game was really well made and really fun! Hope this can be turned into an actual game after the jam.
wow
great game
5 of 5 for all
visual
sound
idea
ga,edesign
level design
i love this game ! <3
Great game. It feels like I could have played It on a Game Boy Advance or Nintendo DS.
I would be very happy if you would play my game.
the game was pretty funand the mechanics were pretty interesting , nice job!
I really love the game, but I'll focus on two main points I didn't see a lot here. First is a undo button, I felt kinda frustrated some times when I broke a connection with two smiles too far from the king or had a bit of trouble redoing it. Second, I love how the game is daltonic friendly, with shaped helping me to distinguish different kinds of slimes, really nice touch to it.
One of the best entries I've seen so far.
This is a full game however you look at it.
The art was pleasing, the sounds were perfect and the gameplay was amazing.
I think it would be a fantastic mobile game, great work.
Greate game! Impressive how much can be done in just 48 hours. It is basically a production-ready maybe it needs more levels. My top 20 candidates and the best game out of 61 I have played so far.
Congrats!
Nice implementation of theme and very well paced puzzles. The art is also very appealing and nice to look at. well done!
Very nice puzzle game. I had a few "aha" moments when I realised that I was thinking about the problem the wrong way. The presentation was fantastic. I can definitely imagine different slime types being introduced if you took the idea forward and fleshed it out as a tablet game, as I think there's plenty of design space for organising networks. Good job!
Damn, your graphics were extremely charming and cute, not to mention clean. The gameplay was fun and straightforward, and I got used to it as the levels progressed. The controls were extremely simple yet you have some really well thought out puzzles. Brilliant use of sound effects, and you really amplified the juice of the game. Everything was so well polished and it didn't feel like a jam game at all!
One thing that was mentioned before, the levels did feel slightly repetitive after a while, it would have been cool to see some new mechanics introduced (Though I get that there was a time restriction). Just in case you're planning on expanding on it, which I hope you will since it's super good so far, some new different slimes that have different abilities would be cool.
I absolutely loved this one. Brilliant work!
Neat idea! The slimes are cute and the overall look and feel is very polished, as others have pointed out. Though I found the mechanic to get a bit repetitive after a while.
I eventually got stuck on the levels that introduces the locked door, but I liked that there are different types of slimes, to keep the puzzles interesting!
Nice work!
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