I liked the sound effects, and the game felt very smooth. No bugs as far as I can tell! Unfortunately there doesn't seem to be any difficulty scaling or progression in general. You can kinda just spam left mouse button and continue forever. Bullet hitboxes were significantly different then their apparent size- they were way smaller. I liked the idea of needing to split enemies in order to join with them and get their bullet shape, however the different bullets didn't seem to actually do anything different. I think with a little more work and some procedural levels you'd have a pretty fun game!
Viewing post in Call of the DeInforcement jam comments
Yeah, the bullets have smaller hit boxes than it looks so they're easier to avoid, though the player already has a tiny hit box so maybe it was a bit overboard.
Before the Jam, I was actually in the process of making another Arcade Action game that's sorta similar to this(though not a shooter) so this feedback is very useful for that. Thank you for playing.