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(+1)

I really like the minimalistic style! The flows have a very nice animation and they are animated (lively), as they have different behaviours (speed).

The left/right controls are good. Sometimes I wished a tighter curve. A bit tiresome was the hitting the  space button to keep them close.

I was not able to finish a level. I think I had all flows, but nothing opened. Before that one of the flows was hiding between border and line, and did not get much out of it.

The music was fitting, unfortunately it did not loop and ended after a short time.

Generally, I think there is a lot of potential to make this bigger (exploration, underwater, mediative, ...)

Thanks for playing.

Yes, I see the situation you said. Some objects will become extremely slow after they are out of group. I need to optimize the algorithm to improve it. At present, the speed of each object is determined by the others, so the individual who loses contact with the group seems fall into "stranding", which is indeed a bug. ( It looks a bit like we are talking about Hideo Kojima's Death Stranding... XD. Just joke. But maybe we can follow this imagery to turn it into some mechanism, for example,  give it a specific state after identifying such an object, and then exclude it from the targets.

It's not a good design  indeed to keep in continuely pressing space button to attrack others. It's a bit rough. At the beginning, I considered making the space button has more power , meanwhile it has a cd-time, but I didn’t have time to draw the UI. Maybe I should think about  attracking other objects only by distance.

After the pure teaching part, there are two levels indeed, one is "to open the door", and the other is "to open the door after killing enemies". I hope you saw the part of killing enemies in the game(or in the vedio I updated to Youtube), although the difficulty is not stable. I want to expand it later. In the original plan, there will be a boss battle.

The audio got Adobe's free license, thanks Adobe. I found that I didn't set the loop. It was a low-level mistake.

On how to further deepen the gameplay, I should think about it

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow