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(+1)

That was fun. The last level was a bit tricky because being near a wall or other character would make the jump mechanic not fully jump. Would also be great if you could somehow find a way for more than one to escape. Good work

Multiple different endings would've been cool, but I was just focused on getting in one for a 48 hour jam. I know I wanted to have an in game timer that changed the ending depending on how fast or slow the player was (sunrise for fast, sunset for medium,  nighttime for slow), but levels would've overall been the same. branching paths might definitely be something for later though Also, yeah, the jump physics were done in a pretty weird way. I know if you hold jump, the first jump is always shorter than other jumps and I have no idea why. 

Thanks for the feedback!