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AI ESCAPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1626 | 3.000 | 3.000 |
Overall | #2235 | 2.924 | 2.924 |
Presentation | #2420 | 2.818 | 2.818 |
Originality | #2485 | 2.955 | 2.955 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an AI who can link between the different robots it can possess
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Neat little idea!
Great game, I loved that last level, wish the white robot could do something special.
characters are pretty janky for some reason, but game is good!
Yeah, that's like, the one thing I'm bummed about for this jam. Camera was fine in the editor and jank in the build. That's definitely something I'm gonna try to patch out after judging is done, but it is what it is for now I guess
Interesting game! The idea is easy to learn. Good job! : D
Really good idea and the majority of the puzzle design was very good. I'm really impressed by how many levels you managed to make in such a short time. Good job!
This game is excellent, if you made it more clear what every robot does, this could make for an excellent platformer. Good job not making it overly complex, it's an easy trap to fall into with games like these. Excellent work Duck in a Top Hat games!
Thanks! This was my first 48 hour jam, so I was pretty focused on keeping it in scope, so glad to hear I actually did. I probably should've done another level or two just for showing what the different robots did though. Thanks again for the feedback!
Love the concepts but the movement feels like it can be a bit rough at times, ie slidey or in the case of the platform in level 5, the collision is uneven so it can be hard to make the jump.
The concept is pretty fun though, lots of character switching games but not many of them have unique mechanics on each character.
It's a shame that the music starts over again once you enter a new level. The track sounds good. But I really like the gameplay. You had interesting idea and many different levels that really showed it well
Yeah, that's another one of the things that's I wish I could've done better. Each level is its own scene, so the music loops every transition. Wish I could've figured out a way to make it not loop within the time limit.
I don't remember if the game was made with unity, but there you can just have music in its own gameobject and call DontDestroyOnLoad() on it
That was exactly it. Don't know why I didn't know that was a thing until now, but that has now been fixed. Thanks for the tip!
At first I thought the robot movement was annoying, but I came to like its clunkyness. It feels like I'm controlling a chunky robot, which is fun! I enjoyed the atmosphere and execution, so thanks for sharing.
That was fun. The last level was a bit tricky because being near a wall or other character would make the jump mechanic not fully jump. Would also be great if you could somehow find a way for more than one to escape. Good work
Multiple different endings would've been cool, but I was just focused on getting in one for a 48 hour jam. I know I wanted to have an in game timer that changed the ending depending on how fast or slow the player was (sunrise for fast, sunset for medium, nighttime for slow), but levels would've overall been the same. branching paths might definitely be something for later though Also, yeah, the jump physics were done in a pretty weird way. I know if you hold jump, the first jump is always shorter than other jumps and I have no idea why.
Thanks for the feedback!
Very cool idea! Had fun