Thanks :) Yeah it's an usual problem for everyone i have seen playing, maybe i can try showing the grid and making the player or the glue bigger. The last level (the walls one) has like 3 different new interactions on one level so yeah, i went a little overboard there haha.
If it doesn't break the look it would probably help if the field gets some kind of indicator on it that this field will trigger glue. So that the player can process it as an obstacle with boundaries if he doesn't want to trigger it.